Scorpio was taken by Avon and his crew to Helotrix, Caspar, Bucol-2, Pharos, Domo, Mecron II, Virn, Zerok, Beta 5, Malodar, Betafarl and Gauda Prime. Because of the teleport, landings were rarely made, and the ship was only seen to touch down on Terminal, Xenon, Caspar, and Betafarl. A landing was also made on Beta 5. Final touchdown was on Gauda Prime, where the ship broke in two on crash-landing.
Scorpio suffered damage in Stardrive, where it grazed an asteroid when trying to enter the Altern system, holing the main drive chamber as a result, and in Animals when attacked by pursuit ships above Bucol-2, suffering damage to the main detectors and anti-gravity gyros. Control of the ship was lost in Power, when Pella briefly hijacked it, and Headhunter, where all systems came under the influence of Muller's android.
Orbital altitudes were mentioned twice: in Traitor the ship took up position 40 miles above Helotrix, and initial orbit over Malodar was 10 miles up.
Prior to installation of Dr. Plaxton's photonic drive, the ship needed fuel crystals derived from selsium ore. Other fittings included an orbital booster, inertial guidance glycolene ballast channels, precision guidance subsystem, thrust computer, short burn boosters to aid lift-off with a full payload, and armament which Soolin described as insufficient to "tangle with Federation patrols". There was also a gun locker for six clip guns (Rescue), a medicapsule (Headhunter) and facilities for in-flight docking (Gold). In orbit, Tarrant stated that Scorpio needed to be stationary for a docking, but Gold apparently contradicts this.
In Gold the transfer tube from the Space Princess locked onto a hatchway marked "Bay 2", so the ship presumably had at least two and possibly more cargo bays. Bay 2 must have been pressurised when the gold was brought aboard, since the crew entered the ship through this bay whilst not wearing spacesuits.